Real-Time Collision Detection
This is a book that I find myself grabbing from the bookshelves quite regularly. It’s my go-to resource when I am looking to solve geometry or collision-related challenges.
It has an extensive list of explanations for the most reliable and efficient way to perform various operations.
Looking to test for a collision between two primitives, find the closest point between a shape and a line, how to merge AABBs, and build efficient spatial partitioning structures?
This book has you covered, as well as in many more cases. Take a look at the table of contents.
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