Summary of the articles of the week of February 16, 2025
Currently a Senior Staff Rendering Programmer at Santa Monica Studio. Worked on God of War Ragnarök and helped to create such an amazing player experience.
Previously worked on the core graphics technology at EA (Frostbite) and Ubisoft Montreal (Dunia).
At Ubisoft Montreal, I was the Technical Lead for the next-generation graphics engine of Far Cry 6.
Master Game Technology, 2015
NHTV Breda
B.Eng International Game Architecture and Design, 2010
NHTV Breda
All articles covered in Graphics Programming are available in this database.
The database is searchable by title, and each article has been tagged to make it easier to find items again.
Here is a list of books I recommend for developers at various stages of their development journey. It covers computer graphics, algorithms, engine design, and knowledge management, from beginner-friendly to advanced books.
Summary of the articles of the week of February 16, 2025
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