Summary of the articles of the week of September 1, 2024
Currently a Senior Staff Rendering Programmer at Santa Monica Studio. Worked on God of War Ragnarök and helped to create an amazing player experience.
Previously worked on the core graphics technology at EA (Frostbite) and Ubisoft Montreal (Dunia).
At Ubisoft Montreal, I was the Technical Lead for the next-generation graphics engine of Far Cry 6.
Master Game Technology, 2015
NHTV Breda
B.Eng International Game Architecture and Design, 2010
NHTV Breda
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Summary of the articles of the week of September 1, 2024
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