- the article shows the two different shader compilers for D3D12: the FXC and DXC compiler
- presents a high-level overview of the compiler
- how to compile shaders from DLL vs. command line and other relevant information on the usage
- the article explains the parallax effect and how it’s different from normal mapping
- afterward shows how to extend a Unit surface shader to support parallax
- the article describes the algorithm rewire of a vector to triangle mesh tesselator written in Rust
- focuses on the discussion of precision issues, fill rules and custom vertex attributes
- the Unity tutorial shows how to implement a thermal view effect
- implemented as offscreen rendering and the result is blended with the main pass
- A unity video tutorial that shows how to generate a circle procedurally
- additionally shows how to deform the circle, apply different line width and other modification
- an updated article that presents the latest numbers and what APIs Roblox is currently supporting
- nearly 50% of android users are now using the Vulkan backend
- looking into dropping D3D9 support on Windows soon
Thanks to Aras Pranckevičius for support of this series.
Would you like to see your name here too? Become a Patreon of this series.