- the final part of raytracing series
- presents what denoising techniques are and why they are required
- presents a comparison in multiple scenes, explaining how neural network technique is trained
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- the article presents an overview of the Nvidia GPU architecture and how they developed over time
- shows changes done to the hardware, discussing the strengths and weaknesses of the design
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- presents a technique that combines singed distance fields and ray marching to render static volumetric clouds
- the signed distance field is used to only use ray-marching once inside the cloud volume
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- the paper presents how to apply the monte-carle methods to geometry processing
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- the paper presents an overview of ray sorting techniques and introduces a new method for ray sorting of secondary rays
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- this paper presents the results of testing done into human perception, comparing test-cases for perceived quality differences between resolution and framerate
- proposes a model for prediction to enable an application to dynamically adjust framerate and resolution based on the findings to achieve the highest perceived visual quality
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- the Video presents an overview of a shader technique implementing the behavior of leaves in Animal Crossing
- this technique is based around storing individual pivots for multiple leaves and applying dynamic effects based on this
- implementation with blender and Godot is shown
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- the author presents his view on WebGPU for use in native applications
- showing why it could be an excellent offer for many types of developers if it can deliver on its promises
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- collection of resource links to presentations, papers and articles focusing on the details of GPU architectures
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- a brief overview on how to get started with CUDA
- programming model and required components
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- a tool to generate meshlets for use with compute based culling algorithms or mesh shaders
- explains the difference between Bounding Spheres and Visibility Cones and how to use them for culling parts of meshes more efficiently
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Thanks to Jens Hartmann for support of this series.
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