- the in-depth article presents how the light shafts in The Witcher 3 have been implemented
- explains how a radial blur can be applied and provides a shadertoy to showcase the example implementation
![](/img/posts/graphics-programming-weekly-143/02_after.jpg)
- overview of the SIGGRAPH 2020 PBR course
- contains the titles, speakers and abstracts of this year’s talks
![](/img/posts/graphics-programming-weekly-143/title@2x.jpg)
- the paper presents an evaluation of what kind of gains can be achieved with temporal reprojection in a path tracer setting
- uses an SSIM (structural similarity index ) metric to relate spatially and temporally reprojected path traced image to a purely path traced image with similar quality
- provides data for multiple scenes and sample counts
![](/img/posts/graphics-programming-weekly-143/reprojection.png)
- part 2 of an article series discussing the mathematical foundation of matrix/vector operations
- presents different methods exposed by Unity and explains differences of the various methods
![](/img/posts/graphics-programming-weekly-143/matrix.png)
- next part in a Unity SRP (scriptable render pipeline) tutorial series covering the implementation of a bloom post-processing effect
![](/img/posts/graphics-programming-weekly-143/bloom-srp.jpg)
- A video tutorial that shows how to implement a stylized ocean shader using Shader Graph in Unity
![](/img/posts/graphics-programming-weekly-143/ocean.png)
- collection of 7 compelling links to compute graphics/programming related topics
![](/img/posts/graphics-programming-weekly-143/seven_things.png)
- the article presents how the corals in finding Nemo have been shaded
![](/img/posts/graphics-programming-weekly-143/Reef13.jpg)
- the article presents a few techniques to compress Dynamic Diffuse Global Illumination probe information
- presented compression reduced the size from 2.4GB into 168MB
![](/img/posts/graphics-programming-weekly-143/ddgi_after.png)
- brief article showing an overview of a render graph API
- discussing the reasons why this kind of architecture could be beneficial
- summary of the goals of the project
![](/img/posts/graphics-programming-weekly-143/render_graph_bipartite.png)
Thanks to Cort Stratton for support of this series.
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