- the video tutorial explains the fundamentals of texture mapping in ShaderToy
- describes how to apply a texture map to a 3D cube, sphere using tri-planar mapping
- additionally describes how to animate a second texture set onto a sphere as well as displacement mapping
- this Unity tutorial aimed at beginners presents a starter guide for compute shaders
- shows how to convert CPU based random cube generation tp GPU
- demonstrates how much quicker even a simple GPU based version can be
- the paper presents a new technique of on-the-fly quantization for unorganized sets of unit vectors
- approach detects groups of windows that are then uniformly mapped onto the whole sphere surface before unit vector quantization is applied
- the presented technique can archive better results than octahedral quantization with only 16 bits
- tutorial series about creating a custom scriptable render pipeline in Unity
- decoupling the render resolution from the target resolution to allow variable resolution at runtime
- presents how to deal with post FX and the difference between upscaling with different color spaces
- the Unity tutorial provides a starting point for how to use tessellation shaders
- example shows to tessellate a simple terrain
- collection of articles that provide a breakdown of various games
- contains links from analyses since 2015 from multiple authors
- the article shows the steps required to use star databases to enable the correct rendering of stars
- covers data parsing, dealing with different time reference frames, color conversion
- provides sources and code for the implementation
- Collection of impressive screenshots from Games (mostly PC, a few from PS4 Pro)
- the paper presents an implementation of a hash-based Owen scrambling for Sobol sampling with nested uniform shuffling to enable multidimensional padding
- presents practical considerations for use cases and provides an example implementation
Thanks to Dirk Dörr for support of this series.
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