- provides an overview of the available Nvidia developer tools
- includes a brief summary of each tool and references to further information
- the post summarizes the new VK_KHR_dynamic_rendering extension
- enables Vulkan render passes without render pass or frame buffer objects
- the video tutorial provides a beginner introduction to signal processing
- starts the explaining with audio signals to clarify the concepts
- afterward transfers the ideas onto raster images
- presents how aliasing and image filters can be explained using signal processing concepts
- the talk presents a discussion of performance tradeoffs
- proposes the idea that algorithms should be separated from how they are executed
- introduces the halide language/compiler that decouples algorithms from the mapping onto hardware execution models
- provides an explanation of point queries and why point queries on unstructured data is a lot more complex compared to grid-based data
- the paper presents different methods to offload more work onto the RT cores with increasing complexity
- shows memory and performance results on different hardware and test cases
- the article provides a history of text rendering techniques
- provides summaries and references of the presented techniques
- the video tutorial explains how to render lines using OpenGL
- extends the techniques to draw oriented rectangles
- the article presents results comparing the vertex post-transform cache behavior on intel and Nvidia hardware
- presents that they have very different behavior
Thanks to Manish Mathai for support of this series.
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