- the video provides a summary of the findings of teaching both OpenGL and Vulkan as part of the Introductory Graphics Courses
- compares the challenges and experiences of students, as well as the workload required
- it additionally provides pointers on how to teach Vulkan to beginners in the most efficient way
- the second edition of the Rust graphics developer meetup
- covers the WGPU implementation of resource lifetime tracking and barrier detection logic
- Additionally covers performance optimizations required to speed up these systems
- the video explains how to use hexagonal texture sampling/blending to create a shader that allows less noticeable texture tiling
- presents the logic, explaining step by step how to create the shader
- using visual shader graphs using Unity and Unreal
- the article shows what the DirectStorage API enables on PC
- presents what workloads can be accelerated by using the API and what API limitations exist
- additionally presents workloads outside of games that could benefit
- 15 min video explaining the concept has been added
- discussed in more detail in week 231
- the article expands the the previous BVH implementation with the necessary logic to support UV and Normals
- shows how to calculate the intersection point Barycentrics coordinates and how to interpoliate vertex arguments
- additonally points out the importance of data seperation for good performance
- video recording of the I3D 2022 conference, all 3 days are available
- covering a large amount of topics, including soft shadows, vertex compression, interactive plume, machine learning for humanoid models, …
- the video provides a summary of AMD rayracing research
- covering global illumination sampling and multi-resolution geometric representation, stochastic light sampling
- additionally introduces the Orochi library to unify CUDA and AMD HIP gpu execution
- the article provides a brief overview of VRS modes available
- performance advice for how it affects hardware limits
- additionally gives some recommendations on what workloads can benefit from VRS usage
Thanks to Daniel Fortes for support of this series.
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