- the paper proposes an expansion of Horizon-based indirect illumination by using visibility bitmasks instead of horizon angles
- stores (occluded / un-occluded) of N sectors uniformly distributed around the hemisphere slice instead
- meant to improve results for thin surfaces

- the post provides a walkthrough of how to implement raymarching for volumetric clouds
- provides an implementation using shadertoy
- additionally discusses further issues and further steps

- the short tutorial shows how to recreate photoshop blend modes using GLSL shader code
- contains a link to a GLSL implementation of additional blend mode implementations

- the article presents how to implement a software triangle rasterizer
- discusses how to evaluate if pixels are inside a triangle
- covers how to deal with edge cases, how to improve constant precision through the use of a fixed-point number representation
- additionally presents performance optimizations

- the tutorial explains the basics of compute shader usage with Vulkan by implementing a compute-shader-based particle system
- shows how to load compute shaders, bind resources and interact with graphics resources
- additionally covers how the hardware executes compute shaders by explaining concepts such as workgroups and invocations

- a collection of tech art tweets covering topics such as procedural modeling, volumetric motion blur, skin shader, VFX and visual shader WIP reports

- the video tutorial explains how to apply textures to a terrain system
- provides a recap of texture mapping techniques and how to apply textures based on the height of the terrain
- expands upon the techniques to tile texture across the terrain
- additionally shows how to use mipmapping and how it improves the quality of the results

Thanks to Wiktor Czosnowski for support of this series.
Would you like to see your name here too? Become a Patreon of this series.