- the course notes and slides for the ReStir course from Siggraph are available
- covering from introduction level content to more advanced use cases to the practical implementation in Cyberpunk 2077
- video recordings are available for those who registered for Siggraph 2023
- a growing collection of content from Siggraph 2023
- presentations, talks, slides, posters, and more
- the article presents how projection matrixes are expressed in different APIs
- shows how to adjust the classic projection to reverse the direction of the z projection
- followed by an explanation of how this matter helps when combined with floating point numbers to improve depth precision significantly
- the article presents a way to categorize graphics programmers into four broad groups
- for each group, discuss what tasks they typically work on and what questions might be asked in an interview
- additionally provides general advice for graphics programmer interviews
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- Bachelor’s degree in Computer Science or equivalent
- Experience with DirectX 12, Vulkan, Metal, or other current rendering API
- 2+ years professional graphics programming experience
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- Nsight Aftermath now supports application-specific markers to be inserted and accessed from the crash dumps
- the blog post provides an example of how the tool shows the information
- explains how to enable application marker support
- the article presents how to create a post-processing effect that simulates the look of CRT TVs
- the individual steps are explained
- shadertoy implementation is provided
- the article presents how the author organized an online shader programming contest
- presents how the problems were designed, challenges faced
- additionally presents how the judgment system was implemented
- the video presents a short overview of the new developer features in Nvidia tools
- the graphics performance profiler now supports sampling profiling
- additionally covers aftermath debugging and improved Cuda memory profiling
- the video presents the theory behind Skydomes and how they compare to sky boxes
- explains spherical coordinates and how to use them to generate a sphere mesh
- combines the information to implement skydome rendering using OpenGL
- Khronos released a new tool to improve the experience when working with KTX compression
- the tool allows the changing of settings, exporting of files, and side-by-side live comparisons
Thanks to Keith O’Conor for support of this series.
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