Graphics Programming weekly - Issue 361 - October 13th, 2024


[video] Mesh Shaders - The Future of Rendering

  • the presentation provides a getting-started look at basic mesh shader implementations
  • discusses effects of meshlets, use-cases, and current technologies using it
  • additionally discusses remaining limitations


[video] GPU driven Rendering with Mesh Shaders in Alan Wake 2

  • the presentation provides a high-level view of the Mesh Shader implementation used on Alan Wake 2
  • The primary focus is on the culling efficiency that can be achieved through mesh shaders
  • presents the performance effects on different culling steps and the amount of final triangles
  • shows the implementation walkthrough of the mesh shader implementation


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Graphics Rendering Engineer

Relocate, Remote, Kuala Lumpur

General Arcade, a porting and co-development studio that has worked with a wide range of clients, from indies to AAA developers and publishers, including Larian, From Software, Capcom, Devolver Digital, TinyBuild, and others, is seeking a Software Engineer with a rendering emphasis.

This is a great opportunity to work with a passionate engineering team on cutting-edge industry technologies.


[video] How I animate 3Blue1Brown | A Manim demo with Ben Sparks

  • the video presents a walkthrough of a Python visualization framework for mathematical expressions
  • shows how to get started with a simple scene to more complex curve visualization over time
  • presents tips for workflows that allow the creation of animations efficiently


[video] GPU Reshape - Modern Shader Instrumentation and Instruction Level Validation

  • the talk provides an overview of instrumentation-based GPU Validation system
  • explains what kind of validation is currently supported, how operations are written in IL agnostic fashion
  • additionally presents how to develop your own features for the system
  • and presents a view into abilities that instrumentation could enable beyond validation (debugging, data visualization, profiling)


Opening the Development of Intel Rendering Toolkit Libraries

  • intel released the rendering toolkit as open source under Apache 2
  • the technologies include Embree, Open Image Denoising, OpenOSPRay, and others


Sampling From a Normal (Gaussian) Distribution on GPUs

  • the paper presents an overview of 3 methods to sample normal Gaussian distributions
  • discusses the implementation and trade-offs for the presented methods
  • presents a performance comparison of the implementations running on the GPU  


Thanks to Manish Mathai for support of this series.


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