- the blog provides an overview of changes to the Slang shading system ecosystem
- Slang is now part of Khronos and adds support for Metal and WebGPU
- additionally, improved type system, Unicode, as well as atomic support
- the article provides a look at various anti-aliasing techniques
- presents many interactive examples to demonstrate the techniques and allows experimentation with them
- the blog post announces the release of a new encode AV1 extension
- Vulkan Video now provides full decode AND encode acceleration for the H.264, H.265, and AV1 codec
- additionally presents an overview of the Encode Quantization Map extension and how it allows applications to better control the encoding quality
- the talk provides an overview of the GPU-based rendering implementation
- presents an overview of how the different stages of a frame are implemented
- covering scene representation, culling implementation, shadow rendering, mesh shading, and more
- additionally presents an overview of the frame performance
- the slides for a talk given at the Graphics Programming Conference 2024 have been released
- provides an overview of AMD hardware execution patterns, what occupancy is, and how it affects performance
- the slides don’t have speaker notes, so following them is a bit difficult at times
- the article provides a high-level overview of how to use AMD profilers to investigate cache miss behavior
- explains the different available hardware counters and how to interpret the results
- the article explains the concept of in-flight frames in computer graphics applications
- shows how the execution pattern between CPU and GPU requires synchronization
- additionally discusses how it affects memory usage, latency, and execution performance
- the video explains how to set vertex buffers using Vulkan
- shows the implementation for allocation memory and uploading data for GPU access
- the video tutorial explains the theory behind image-based lighting
- presents how to implement pre-filtering for the diffuse lighting component
- shows many visualizations of the involved steps
- the blog post provides an overview of what has been discussed for changes to WebGPU
Thanks to Steven Cannavan for support of this series.
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