- the blog post presents the difficulty of creating microbenchmarks
- shows the example in a simple example by looking at the generated code at different levels of the optimization pipeline
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- the blog post provides an overview of the graphics changes done to the Wicked Engine
- covers forward rendering, meshlet-based rendering, visibility buffers, shadow rendering, wetness, and more
- provides reasons, limitations, and performance numbers for the various aspects of the engine changes
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- the blog post provides a detailed discussion of the adjugate matrix, an alternative form of transform for normals
- discusses why normals need special handling under transformation visually
- explains how geometric algebra allows the derivation of this behavior in a consistent framework
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- the article summarizes the main concepts of D3D12 to provide a high level of understanding
- covers Resources, Views, Heaps, Sub resources, and different buffer types
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- the paper presents an investigation into the Monte Carlo rendering method using statistical methods
- the proposed model does not use any pre-trained data and is instead applied at runtime
- presents the derivation and comparison against existing denoising models
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- a paper presents a novel mesh generation model that can generate meshes with up to 64K faces from point cloud data
- provides an overview of autoregressive mesh generation that is the foundation of the model
- explains the model development process and presents the results
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- the website covered a glossary of standard terms found in graphics programming in a single location
- broken down into Device Hardware, Device Software, and Host Software
- explains concepts such as Warp Scheduler, Tensor Cores, Cuda, Thread Blocks, and much more
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- the video presents a look at raytracing quality in various games
- shows comparisons mainly focusing on shadows and reflections
- some of the games featured are Cyberpunk 2077, Alan Wake II and Star Wars Outlaws
- additionally shows the effect of denoising techniques on the quality and appearance
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