- This video tutorial demonstrates how to refactor monolithic lighting shaders into modular, reusable components
- It showcases the tools available in both Unity and Unreal Engine for creating flexible visual shader architectures

- This paper introduces an innovative method for compressing spectral images using existing JPEG XL encoders
- It demonstrates how cosine transforms in the wavelength domain, significantly compressing the dynamic range
- The authors present comprehensive compression results with quality comparisons across different parameters
- They also outline future improvements currently constrained by limitations in the reference JPEG XL implementation

- AMD has published comprehensive documentation about their upcoming RDNA4 architecture
- The release includes updates to FSR technology and the Capsaicin prototyping framework

- This article provides a practical overview of runtime atlas construction for sprites and text elements
- It explores using signed distance fields (SDFs) for efficient dynamic shape packing
- The author explains techniques for seamlessly joining polyline segments to create continuous shapes without gaps

- This video provides a comprehensive overview of Slang and its capabilities for differentiable programming
- It explains how Slang enables automatic differentiation, enhancing neural-based graphics techniques
- The presentation also demonstrates the interoperability between Slang and Python codebases
- It includes a practical example using gradient descent to train a Gaussian splatting implementation

- This video introduces the fundamentals of physics integration for graphics applications
- It extends basic concepts to implement practical soft-body physics simulations
- The tutorial demonstrates how to construct character animations using soft-body physics

- This tutorial demonstrates an efficient technique for implementing cloud shadows in Unity scenes
- The approach generates shadow mask textures through render-to-texture techniques
- The final effect modulates the main directional light, creating convincing cloud shadow patterns

Thanks to Aras Pranckevičius for supporting this series
Would you like to see your name here too? Become a Patreon of this series