Summary of articles of the week of May 17, 2020.
Shows how to structure the game state, handle transitions, and split the dynamic from the static state.
Summary of articles of the week of May 10, 2020.
Summary of articles of the week of May 3, 2020.
Summary of articles of the week of April 25, 2020.
Shows how to extend the existing architecture to support mouse input processing on Windows.
Summary of articles of the week of April 19, 2020.
The post provides an overview of the API, how the Rust drop trait is used to implement D3D11 resource cleanup that follows the Rust semantics.
Summary of articles of the week of April 12, 2020.
This article presents an overview of the Rust compilation model and how it informs the code structure for the project.