Posts

Graphics Programming weekly - Issue 132 — May 17, 2020

Summary of articles of the week of May 17, 2020.

Rust Game Series - Part 12 - Game States

Shows how to structure the game state, handle transitions, and split the dynamic from the static state.

Graphics Programming weekly - Issue 131 — May 10, 2020

Summary of articles of the week of May 10, 2020.

Graphics Programming weekly - Issue 130 — May 3, 2020

Summary of articles of the week of May 3, 2020.

Graphics Programming weekly - Issue 129 — April 26, 2020

Summary of articles of the week of April 25, 2020.

Rust Game Series - Part 11 - Mouse Input

Shows how to extend the existing architecture to support mouse input processing on Windows.

Graphics Programming weekly - Issue 128 — April 19, 2020

Summary of articles of the week of April 19, 2020.

Rust Game Series - Part 10 - API cleanup and resource lifetime management

The post provides an overview of the API, how the Rust drop trait is used to implement D3D11 resource cleanup that follows the Rust semantics.

Graphics Programming weekly - Issue 127 — April 12, 2020

Summary of articles of the week of April 12, 2020.

Rust Game Series - Part 9 - Rust compilation structure

This article presents an overview of the Rust compilation model and how it informs the code structure for the project.