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Rust Game Series - Part 5 - D3D11 Device and Swap Chain creation

How to create a D3D11 device and Swap Chain using Rust and the winapi crate.

Rust Game Series - Part 4 - removing global state

This posts shows how to implement the message loop without global state.

Rust Game - Part 3 - Unlock the Message Loop

How to use Rust threading to move the windows message loop into a background thread

Rust Game - Part 2 - Win32 Window

How to create a Win32 window using Rust and the winapi crate

Rust Game - Part 1 - Overview

Overview of the Rust game development series, clarifying expectations and constraints