- the presentation discusses how to use cluster-based mesh representations to allow transitions between model levels
- shows how to calculate the cluster representations calculate cluster error metrics to allow LOD selection
- additionally, it discusses how to integrate support for skinned meshes
- provides performance numbers for the different stages of the pipeline
- the blog post describes an approach to calculating accurate filtering of polygonal shapes with closed-form solutions
- discusses the underlying theory of the method and implementation
- the blog post announces that Rust GPU (compiling Rust into SPIR-V) will transition from Embark to Community ownership
- a brief overview of the goals and next steps
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- the article discusses a closed-form solution for polar and singular value decomposition of 3x3 matrixes
- based on findings from “Isotropic ARAP energy using Cauchy-Green invariants”
- contains the source code implementation
- additionally, it discusses how to improve numerical stability
- the presentation covers the current state of OpenPBR and the state of integration into MaterialX
- updates on the state of support in tools
- additionally provides a look at the upcoming developments
- the talk provides an overview of the D3D12 work graph API
- provides details into how the API is mapped onto AMD hardware
- the post provides an explanation of Microfacet Models
- shows how the reflections are affected by the surface and the view directions
- presents how this explains the look of reflections on water surfaces as they approach the horizon
Thanks to Lesley Lai for support of this series.
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