- the presentation provides a getting-started look at basic mesh shader implementations
- discusses effects of meshlets, use-cases, and current technologies using it
- additionally discusses remaining limitations
- the presentation provides a high-level view of the Mesh Shader implementation used on Alan Wake 2
- The primary focus is on the culling efficiency that can be achieved through mesh shaders
- presents the performance effects on different culling steps and the amount of final triangles
- shows the implementation walkthrough of the mesh shader implementation
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- the video presents a walkthrough of a Python visualization framework for mathematical expressions
- shows how to get started with a simple scene to more complex curve visualization over time
- presents tips for workflows that allow the creation of animations efficiently
- the talk provides an overview of instrumentation-based GPU Validation system
- explains what kind of validation is currently supported, how operations are written in IL agnostic fashion
- additionally presents how to develop your own features for the system
- and presents a view into abilities that instrumentation could enable beyond validation (debugging, data visualization, profiling)
- intel released the rendering toolkit as open source under Apache 2
- the technologies include Embree, Open Image Denoising, OpenOSPRay, and others
- the paper presents an overview of 3 methods to sample normal Gaussian distributions
- discusses the implementation and trade-offs for the presented methods
- presents a performance comparison of the implementations running on the GPU
Thanks to Manish Mathai for support of this series.
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